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Augmented Reality / Virtual Reality

Augmented Reality / Virtual Reality


To pioneer a reality where Augmented and Virtual experiences seamlessly integrate with everyday life, revolutionizing how we interact, learn, create, and collaborate.


To redefine human interaction and immersion through cutting-edge AR/VR innovations. We aim to empower industries, educators, creators, and individuals by delivering immersive, accessible, and impactful experiences that transcend physical boundaries and enhance the way we perceive and engage with the world.


Mrs. Pavithra Ragunathan
Director - Skills & Excellence
House of MetaZord
KGiSL Educational Institutions


The Scope of AR/VR is mainly focuses on :

  • Entertainment and Gaming: AR/VR revolutionizes gaming and entertainment by offering immersive experiences, interactive storytelling, and lifelike simulations that engage users on unprecedented levels.
  • Education and Training: AR/VR technologies enhance learning by providing immersive educational experiences, simulations, and training modules for various fields, including healthcare, aviation, engineering, and more.
  • Healthcare: In healthcare, AR/VR is used for medical training simulations, patient education, therapeutic interventions, pain management, and remote consultations, improving patient outcomes and healthcare delivery.
  • Retail and E-commerce: AR allows customers to visualize products in their environment before purchase, while VR creates virtual stores and experiences, enhancing the shopping process and customer engagement.
  • Real Estate and Architecture: AR/VR facilitates virtual property tours, architectural visualization, and design prototyping, enabling clients to experience spaces before construction and aiding in decision-making.
  • Military and Defense: AR/VR applications are utilized for training simulations, mission planning, and situational awareness, enhancing training realism and decision-making in complex environments.
  • Travel and Tourism: AR/VR enables virtual tours, immersive destination experiences, and travel planning tools, enticing travelers and providing previews of destinations.


1Sreejith R
Darshan Seshathri K S
2Sreejith R
Darshan Seshathri K S
Augmented Reality / Virtual Reality