Innovative Learning

Innovations in Teaching and Learning


Key features of innovations in teaching and learning implemented:

  • Move from “teaching to know” to “teaching to learn”
  • Establish a connect to the “context” of the teaching in classroom
  • Analyze the different roles to improve classroom learning environment
  • Make teaching effective and enjoyable
  • Share innovative ideas and practice them in classroom
  • Enhance active learning

Following innovative learning methods are initiated and implemented:

  • Practical-oriented and Project-based learning
  • Mentoring system to help at individual levels: Mentoring is provided for overall development of the students.
  • Learning through research papers
  • Power point presentations help to make students understand visually the concepts better. Auditory lectures along with videos help the students learn by listening, hearing, speaking and motivate the students to do electronic presentations.
  • Activity-based Learning in some cases role play activities in classroom are used to motivate the students to understand the topics thoroughly.
  • MOOCs: Some advanced topics beyond the curriculum are taught with the help of video lectures of concerned subject from National Programme on Technology Enhanced Learning (NPTEL), MIT Open Courseware, Massive Open Online Courses (MOOCs), Khan Academy and Research Publication etc.
  • Hackathons are conducted to make the students to learn the technology within a shorter period.

Innovative Based Methodologies

Year Teaching Learning System
2013-14 Pedagogy PPT Debate Symposium MOODLE
2014-15 Pedagogy PPT Debate Symposium Mentoring System MOODLE
2015-16 Pedagogy PPT Debate Mentoring System MOODLE MOOCs
2016-17 Pedagogy PPT Debate Mentoring System MOODLE Google Class Room MOOCs
2017-18 Pedagogy PPT Debate Symposium Mentoring System MOODLE Google Class Room MOOCs
2018-19 Pedagogy PPT Debate Mentoring System MOODLE Google Class Room MOOCs

To have consistent innovations in teaching learning process the faculty members organize Academic Manthan in the department to discuss research works, projects, workshops, organization of FDPs (Faculty Development Program), SDPs (Student Development Program), conferences, seminars, expert lectures, smart hackathons, and club activities etc.

  • Some students are involved in research work and the same is published in journals with ISSN.
  • Different departmental activities are published in newsletter to make the stakeholders aware of the initiatives.
  • Parents are invited to witness their wards projects which are done by the students at the end of the semester.

Goals of Innovations by faculty in teaching and learning

The innovations in teaching and learning have clear objective to achieve targets set on the basis of outcome based education.

  • To bridge the gap between industry and academia by revising the curriculum in accordance to the industry standards.
    • Achieved by shifting from theory-heavy classes to practical approach and motivate students to work on mini projects on the current topics used in industry.
    • Inviting guest speakers from different industries and letting students interact with them can also prove to be extremely beneficial for everyone.
  • To make the teaching process more effective and interactive by focusing on creative ways of teaching using audio and video tools.
  • To develop entrepreneurial skills by encouraging students to initiate a startup business, work on communication skills, leadership qualities, and keep on learning.
  • To motivate the students for higher education.
S. No. Subject Activity
1 PHYTHON Gamming projects
2 Design & Analysis of Algorithms Searching and Sorting
3 Computer Network Network Topology
4 IoT Products building
5 Compiler Design (NCS- 603) Phases of the Compiler
6 Object Oriented Programming Inheritance
7 Database Management System SQL Queries
8 Cloud Computing Setting private cloud,Haddoop setting
9 Mobile Computing Mobile App Development
10 Cryptography and Network Security Implementation of Security Algorithms.

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